On the first day of the quarter, the senior Industrial
Design class gathered in their University of Washington
studio awaiting the kick-off of a new project. While
other students at this level might work on projects in
mobile computing, cellular phones or measuring
instruments, this was not what this class was about.
As the instructor of the class, I brought along a
friend to help teach. Her name was Joanne Tilley, a
Georgetown-based artist. Tilley wore a black coat
and carried a duffle bag. Walking into the classroom,
she pulled her coat aside to expose her arm. It was
black, made of carbon fibers and ended in a metal hook.
Before the collective staring and gasping abated, Tilley
asked, “Hey class, who wants to hold my arm first?”
If we like the way two things interact, we might say
they work hand in hand. We joke that something costs
an arm and a leg when it is out of our reach. For some,
the challenges apparent in this physically inspired wordplay
are more literal. For those who have lost an arm or
a leg — either from birth, through accident or in war
— the effortless use of a hand is precisely that which
is difficult to achieve.
It is nearly impossible for those of us with two fully
functioning hands to imagine what such a loss could
mean. The most mundane actions could pose significant
challenges, while larger hurdles may pose near insurmountable
obstacles.
Historically, solutions for missing limbs have exhibited
varying degrees of complexity and varying degrees
of success. The archetypal image of a pirate with a
wooden leg and a hook for a hand is not so far removed
from early prosthetic devices. In developing countries,
where the demand for artificial limbs is high due to war,
such primitive prosthetics remain the status quo.
In Western countries, there are two schools of thought
for prosthetic devices: realistic and tool-based. The
former approach inspires limbs that work to disguise
the fact that they are artificial; flesh-colored silicon
surfaces mimic skin texture and hair follicles while
lacking functional refinement. Meanwhile, technological
improvements have also made it possible to develop
myoelectric prostheses, motorized limbs controlled
through microchips and electrode sensors. But such
sophistication comes with a very high price tag. Furthermore,
this technological approach intends to recreate
what was lost rather than evolving the definition of a
limb. It is possible to mechanically recreate a human
hand with five fingers that move realistically, but one
might ask if such a complex device is the most effective
way for someone to pick up, hold and manipulate
objects.
In light of this, Tilley and I challenged the Industrial
Design class with a quarter-long project to rethink the
traditional definitions of prosthetics and their interaction
with the human body. Tilley provided essential feedback,
critiques and inspiration.
Students began by acquiring knowledge about current,
past and emerging technologies; some went as far as
looking at bionic arms in movies. With cardboard tubes
and tape wrapped around one hand, students simulated
the constraints of wearing a prosthesis. One concept
that emerged from this experiment was that of a prosthetic
hand as a team player to the existing hand, rather
than a stand-in for the lost appendage.
I encouraged students to seek solutions beyond conventional
wisdom, finding inspiration in pop culture as
well as nature. Instead of concealing prosthetic limbs,
function-based aesthetic designs were intended to fill
the bearer with pride. White iPod headphones don’t
conceal themselves, but flaunt their cool design,
and, in turn, make their wearer feel cool. How might
a prosthesis operate this way?
After generating sketches, students used threedimensional
foam models to hone their designs,
refining proportions, form and the transition of surfaces.
At the conclusion of the quarter, each student presented
a hand-built, full-scale model of his or her design, all
of which were exhibited at the UW Jacob Lawrence
Gallery, February 19 – 20, 2010.
Student designs were meant to inspire, examining
unexplored possibilities of prosthetic design that
assist in both the physical functioning and emotional
healing relative to limb loss. The intent of this project
was to encourage development of the next generation
of prosthetic limbs, hopefully inspiring new designs
that are functional, elegant and affordable.